Online Adaptation of Computer Game Opponent AI

نویسندگان

  • Pieter Spronck
  • Ida Sprinkhuizen-Kuyper
  • Eric Postma
چکیده

Online learning in commercial computer games allows computer-controlled opponents to adapt to human player tactics. For online learning to work in practice, it must be fast, effective, robust, and efficient. This paper proposes a technique called “dynamic scripting” that meets these requirements. In dynamic scripting an adaptive rule-base is used for the generation of intelligent opponents on the fly. The adaptive performance of dynamic scripting is evaluated in an experiment in which the adaptive players are pitted against a collective of manually designed tactics in a simulated computer roleplaying game. The results indicate that dynamic scripting succeeds in endowing characters with adaptive performance. We therefore conclude that dynamic scripting can be successfully applied to the online adaptation of computer game opponents.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

On-Line Adaptation of Game Opponent AI in Simulation and in Practice

Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played, thereby providing a mechanism to deal with weaknesses in the game AI and to respond to changes in human player tactics. For online learning to work in practice, it must be fast, effective, robust, and efficient. This paper proposes a novel technique called...

متن کامل

Opponent modelling for case-based adaptive game AI

In previous work we introduced a novel approach to adaptive game AI that was focussed on the rapid and reliable adaptation to game circumstances. We named the approach ‘case-based adaptive game AI’. In the approach, domain knowledge required to adapt to game circumstances is gathered automatically by the game AI, and is exploited immediately (i.e., without trials and without resource-intensive ...

متن کامل

Robust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks

Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...

متن کامل

AI in computer games : generating interesting interactive opponents by the use of evolutionary computation

Which features of a computer game contribute to the player’s enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed in this dissertation. Player satisfaction in computer games depends on a variety of factors; here the focus is on the contribution of the behaviour and strategy of game opponents...

متن کامل

1. Capturing Player Enjoyment in Computer Games

The current state-of-the-art in intelligent game design using Artificial Intelligence (AI) techniques is mainly focused on generating human-like and intelligent characters. Even though complex opponent behaviors emerge through various machine learning techniques, there is generally no further analysis of whether these behaviors contribute to the satisfaction of the player . The implicit hypothe...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003